@ShaunKime Thanks for the ExecIndex tip, it got me farther along…
But I’m having trouble with the rotation. In C++ I set the FTransform of the InstancedStaticMesh:
Transform->SetRotation(FQuat(FRotator(Yaw, Pitch, Roll)));
So I figured I would do something similar in the module script:
But it’s not working correctly. What should I be feeding Particles.MeshOrientation?