Niagara / unreal GDC

I wish I could take the LookAt vector and animate its position in Sequencer.

Were you able to get this working? We do have Sequencer integration for niagara but you have to animate the niagara component on an actor through the level editor sequence UI. Once you have the actor and component in your sequence you can add a track to control the lifetime, and can add tracks for user parameters you’ve exposed.

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