Hello,
Extremely new to Niagara, I have been trying to make a mesh emitter with Fibonacci sphere location modules that points inwards but seem to have no luck achieving this with putting the mathematics into node graphs similarly to how you have attempted. What specific unity function did you look at? Also how did you learn to translate other programming languages into HLSL? Your effects are very impressive by the way! Im guessing this is mostly custom HLSL too?