Need help with Bleeding blood FX Unreal Engine 5.1

Hello Girls/guys

I am working on a slash vfx and I have a slash impact decal…like a cut on a flesh…But I would like to make the “Cut” bleed blood to make it look more real and active.

Please point me in the right direction, any similar tutorial or knowledge sharing will be helpful for my learning in this case.

Thank you all.

Something like this, but in real-time vfx.

Come someone help me achieve this? Just point me in the right direction guys!!

Can anyone actually read this post? Any solutions, please?

Rain Drip Shader - UE4 Materials 101 - Episode 15 - YouTube maybe something like this would help?