Masking faces in Unreal Text Render for world position offset



Hello, I am trying to add some basic movement via material to the unreal text render but, I’d like each letter to have its own separate offset in the material.

My current setup is a basic step function using the local position but, since each character width aren’t the same it won’t line up. I figure I could just use a font with all characters with the same width but, I was wondering if there are any simpler ways to get separate each quad


To seperate each quad on your mesh and perhaps apply a different letter to that quad, you can look into using Pivot Pinater DeepSpaceBanana's Sketchbook