DeepSpaceBanana's Sketchbook

I made a quick version of Klemen Lozar’s Fake RBD Fracture shader. I used houdini to store pivot locations for each chunk in additional UV channels and then controlled the fracture in the shader, you’ll find the setup below.

Houdini Export Setup:

Point Wrangle Code:

Mesh Pre-Fracture:

Shader in Unreal using Pivot Painter Data:

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