I think for this kind of effect you should use a mesh with radial uv coords. Similar to this this: Shannon McSheehan - LoL FX + Knowledge Share - #14 by ShannonBerke
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I think for this kind of effect you should use a mesh with radial uv coords. Similar to this this: Shannon McSheehan - LoL FX + Knowledge Share - #14 by ShannonBerke