M5VFXRPG2. Projectile includes stylish stylized projectiles that can be applied to RPG or various games.
The package includes levels that you can play with projectiles made from beam particles, ribbon particles, and more.
In the Unreal Engine, the subuv texture can not be applied to the beam material.
Typically used to apply the texture distortion in the beam material.
To use a sequence texture, you need to create a flipbook or a separate expression.
I used RGB channels with 3 sequences to create satisfactory results.
Amazing work! I really like seeing the variety of effects in the pack.
Since your finished with this, it might fit better in the marketplace category as opposed to WIP category. Feel free to edit your topic when you get a chance! Congrats on finishing this up!
It is an enlarged image of R, G, B Noise image.
The color value of the enlarged pixel in the image is combined with the beam image and output.
So, you can make a random beam image according to the synthesized color.