I’ve been following a little tutorial about creating a liquid veil shader
But my liquid wobble effect is not working properly. I think the problems is somewhere in my shader and not my blueprint. But I just can’t see what I’m doing wrong. Can anyone please help me out?
This is my shader: (refrence https://imgur.com/moMJJSC)
And this is my blueprint for the wobble x and y values (reference).
Here you can download my project files
have the same problem but in amplify shader editor. Tried calling object to world space but didnt work
awesome… i will try this…
So, … I have also had this issue and have finally solved the whole Object Position issue when trying to rebuild Unreal shaders. Here is how I fixed it with mine by making my own shader function with Amplify called ‘Object Position’. Works beautifully!
Try this out and let me know if it works!
Cool for in amplify ofc :). Do you also know the correct solutions for in UE?
thank you so much! do you have any idea how the guy made the wiggle effect? All i can get it to do is delte the top but any time i try ti wiggle it , it moves the entire capsule or sphere and i dont understand why
i’ll give it a shot when i’m back home. probably won’t be until monday. i’ll try to out what he’s doing and see if i can get it to work. haven’t actually tested his stuff on my own.