I’ve been following a little tutorial about creating a liquid veil shader
But my liquid wobble effect is not working properly. I think the problems is somewhere in my shader and not my blueprint. But I just can’t see what I’m doing wrong. Can anyone please help me out?
This is my shader: (refrence https://imgur.com/moMJJSC)
And this is my blueprint for the wobble x and y values (reference).
Here you can download my project files