Lightning/Electicity FX via Dynamic Beams

Hey all, I have been curious on ways to use ribbons/beams in Niagara to create lightning or electricity similar to the Tesla Beam FX example (below) from PopcornFX’s Library. If you guys have any tutorials please link them! I would love to discuss this further!

TeslaBeamExample - Made with Clipchamp

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Heyo.
I found something like that quickly. https://youtu.be/aIuFcpTRM8I?si=nFukflCdzvpL35mu
It has some more episodes too, so probably very insightful tutorial.

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Beams are really simple in Niagara.
There is also an example in the content examples, which you could just use as a base:

In the case of the gif you posted above, you would just need to sample a static mesh in niagara and randomly chose a position on it, as the target location of your beam, when you spawn your particles.

Edit:
I just realised that beams are set in the emiter stage. So might need to fiddle around a litte bit to sample the static mesh etc.
The other, maybe easier way of doing this, is by just using ribbons instead?

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