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Hey y’all! Finally a sketch topic that speaks to me, in a month I actually have some free time
Being more of a tech artist than a VFX artist, I always approach things from a technical perspective - and this is no different. I don’t have a concept for the effect I want to create, but I do have a self-imposed set of requirements to make it more comparable to a real-world scenario:
- Fully dynamic locational shield impacts
- Arbitrary shield mesh shape
- Within a realistic performance budget
The look itself is something I’ll try to work out as I go along.
Here’s my initial doodle, using blueprint particle events and vertex shader offsets to get accurate locations on the shield shape. Style extremely subject to change - especially the impacts are just a simple sphere mask at the moment to verify accuracy.