Hello, dear all!
This is me, Senior Technical Artist at Remedy Entertainment, Finland, working mostly on rendery things for our Northlight engine - but I've done my fair share of VFX as well. I started in 1996 or so; first rendering things for web games, then real time work at Futuremark for a few 3DMarks, plus a bit for Remedy's Max Payne 1 on the side. Plus demoscene things even before that. After 2001 I took a long detour to the offline rendering side, had my own animation company with a couple of friends for 11 years, doing mostly advertising, but also some VFX, r&d, and game outsourcing and consultancy. Now I've been back at the game side for a few years, both AAA and mobile (Rovio, Next Games), and currently loving my more r&d'y position here at Remedy.
Tools-wise I've been a big Houdini nerd for 10 years now, trying to use it for anything and everything I do
I'm real happy to see such a big congregation of great people here, good times!