"Impact frames" in UE5?

Hello there,

Lately, I’ve been wondering how to create “impact frames” in Unreal Engine 5.
By impact frames, I’m thinking about these brief white frames with rough/sketch-like/exagerated lines often seen in anime, for example during a big attack.
I found this video with some really nice examples (from Deen_VFX) : https://www.youtube.com/watch?v=HVLuol2m5gQ

WPO ? Post process ? Niagara ? I’m not sure where to start, so if you have any idea, feel free to share it! :smile:

See our thread here and this reply in particular:

It can also be done with LUTs:

Amazing, thanks for pointing me to this post! I’ll try to implement it and give updates!