Let me introduce myself, my name is Valentine and I’m an VFXer!
I am looking for creating huge smoke and perhaps some of you have encountered this kind of problem.
The main criteria are:
- smoke should look equally good from different distances and angles (main view from ground level)
- of course this smoke should work as a realtime effect
- smoke should be natural, not magical or stylized.
I thought about various shaders, but I can’t imagine how they can solve this problem, and about vertex animation and about particles … but what can I say, I have not seen any such effect in modern games.
Thanks for any tips and ideas!