How do you implement VFX graph into you games

I’ve seen some tutorial about VFX graph, and I notice most of the tutorials I’ve seen is about how to make FX with tons of particles or effect that loops forever.

I don’t quite see it often in tutorial that people use it to make complicated wepon slash , attack or skill fx. But I feel those kind of fx is more commonly seen in games. So here are my questions.

Is it a good choice to make those kind of fx with VFX graph?
How do you guys dicide when to use VFX graph instead of Shuriken when doing those kind of FX?

Btw if there are any tuts about how to make skill/attack effect with vfx graph please let me know.
Maybe I just didn’t explore much enough to find those tuts.