Hey guys. I’ve got some problem getting my very simple “falling tree” simulation working correctly in Unreal via Vertex Animatio Textures. The exported simulation seems to be offset or something ¯_(ツ)_/¯
In Houdini I’ve got a simple mesh which I convert into a RBD Packed Object. In the DOP Network I give it some velocity to make it fall. After that I render the simulation with the GameDev Vertex Animation Textures Tool.
Importing it to Unreal. Setting up the shader but don’t getting the exact simulation.
It seems as if the pivot point is at the wrong place, or something. I’d appreciate if someone could point me in the right direction.
I attached some files from the Houdini network and the Unreal shader.
DOP Network in Houdini
VertexAnimationTexture in Houdini
Sim in Unreal