We’re getting closer to an official release of the Houdini plugin for Niagara. I’d love to get some feedback on the tools and suggestions for improvements. I’ll use this thread to post example files and videos for anyone interested in testing this stuff out.
[EDIT] Just a quick note. Change your file extension to hcsv instead of csv or you’ll get a window popping up at import time in ue4 asking what kind of data table the file is. [/EDIT]
You will need to download the latest gamedev tools to access the extra nodes in Houdini.
The plugin comes with the latest preview release of UE4 - 4.20 preview 3
There are 2 example files. niagara_examples.hip includes the setups used in the content examples.
niagara_destruction_example.hip is a basic rbd setup using some gamedev tools to simplify the rbd workflow.
You could use the interpolate export method which will give you a position that you could attach a particle system to. It would be similar to a socket on a skeletal mesh. Or attaching a particle system directly to a bone. But this would be for cached simulations. If your question is specific to Niagara I’d ask Shaun or Wyeth over in the Niagara thread. Niagara / unreal GDC - #136 by ShaunKime
Ahh okay, Yeahhh that seems to be where its broken, my Niagara rop doesn’t seem to want to write out .hcsv successfully, as the collumns for the attributes are their but no values. But exporting a csv and manually changing the file ending may so going to try that as a work around for now (Perhaps need to update my Houdini in order to get the newer Niagara rop which perhaps is the reason my side isn’t working) -
Thanks a lot Mike!
So manually renaming the file after exporting it as a CSV from Houdini worked perfectly