Hi guys.
I’m trying to create a particle system for horse steps dust like what you remember from Red Dead Redemption game. But in a cinematic sequence when my horse rotate in a single animation I can’t handle the emmiter direction. For example my emitter emit particles in world X axis and when the horse start to run in another direction the particles doesn’t match with horse movement. I’m working with UE4.16 and notify system for doing this. So can you please help me with this situation? thanks in advance
For future reference I managed to handle the problem. I added four socket to feet bones and rotated the sockets the way I want my dust to emit and in notify detail checked the attach so it works now. Just that I’m using sequencer now because matinee is too buggy.
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