Game VFX - Stanislav Petruk





Awesome looking explosion, you can really feel the blast.

One thing that i noticed recently myself is that you can use a module in Niagara called Align Particles with Collision Plane. So you can have sprite billboards face up when they hit the ground (making it look like they are lying flat on the ground) in order to avoid having round sprites “standing” and clip halfway through the ground. It’s a pretty nice way to fake 3D looking debris with sprites instead of meshes.

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That water is killer.

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Wicked mate… :smiley: How many flip books are in that? How did you make them? What sort of shading tricks? Cheers!