Hey everyone!
Hope you are all having a great week!
I’m getting ready for autumn, working on a rain weather system, and I’m struggling with turning the footsteps on and off in accordance with the rain and could use some help T_T
I want a little water splash to come up when it’s raining and stop when it’s not raining. Which really doesn’t sound that crazy - but I have been banging my head on it for about two weeks. I looked at some tutorials online but they always have the same weather
So I figure I could really use the eyes of the smart cookies here at real-time VFX.
The spawn rate rain is working so I assume it’s the burst nature of my emitter that’s causing the problem - somehow it doesn’t acknowledge that the index has changed - is there a way around this? Alternatively, I might have the wrong idea all together and need to change setup entirely. Has anyone set up a footstep system before and figured out how to alter it’s output depending on what’s happening in a blueprint? Would really appreciate people’s experiences, thoughts, and ideas on tackling this one.
