Flamespear Tornado

Hey guys! :smiley:
After finally finishing uni, I could focus completely on VFX, which is why the last two weeks were insane for me!
I’ve learned so much through this forum and its users, which I truly appreciate. The effect is pretty long (~ 30 seconds), because I purposely wanted to add different aspects to it, forcing me to learn about different ways of texturing, shading and modelling.
I would appreciate any kind of tips/critique, it would mean the world for me!


That’s look really cool !

1 Like

Thanks alot! :smiley: If you have any suggestions or tips, I’d be happy to hear them!

Looks great so far! I think you would gain A LOT by experimenting with the timing of all of your “moments” here, because it’s very elaborate. IMO there are two areas specifically that you could work on—

1- The overall intensity (not brightness or speed, more like overall visual interest) over time is mostly constant. The flow is kind of like: a buildup going into another buildup into another buildup etc but all of those buildups are the sameish intensity and last about the same amount of time. If you adjust them so they start out slower and less intense, and each one after it is faster and more intense, the final ‘moment’ will have a lot more oomph.

2- Carry that same idea into each of the individual buildups too.

Currently each build up is like:
start |—|—|—|—|—| finish

And what you want is:
start |------|—|–|–|-| finish

Hope that’s helpful!


Wow, thanks alot for this, you are absolutely right :smiley: I didnt even have to see the effect again to know what you meant. I will spend this day to play around with the intensity and timing of each part and see where it goes. I will keep you updated here! :smiley:

1 Like

Okay this took ALOT longer than I first thought. I’ve tried to adjust the timings of the buildups, and also merged the last two, where the spear spinned away after the tornado vanishing. I’ve tried to make the timings a bit more crisp and also adjusted the length of each “moment”. The first buildup is the longest now, and there should be some variety of timing and intensity. I would love to hear what you think, if you have any suggestions! :smiley:


really cool elements here, nice work!

IMO here are a few things you could do:

  1. Combine the feather and early loops to form the spear faster, this would give you a nice initial moment when the spear is formed
  2. after “pulling back” the spear, the actual thrust should be almost instantaneous to give it power
  3. when it hits, it should have some kind of real impact (like a flash of some kind), but maybe we don’t see the damage yet. Possibly just start trailing out some ground cracks to show something is building up
  4. the thing finally erupts, it’s a huge effect and this initial impact is the big one
  5. right now the tornado sort of just peters out. Better to go out in a blaze of glory, like it releases all the energy at once. Use the same banding effect but compress it all into a fraction of a section and have more outward explosive elements to add to the feel.
  6. you might add some embers and smoke puffs as a final goodbye to show something crazy happened here

I prefer the original one motion spear return. I don’t feel that the flying spear is adding anything. If anything it detracts from the initial impact.

Granted all of this is academic since we don’t know any actual use case for it.

Overall, really solid effect!

Thanks alot for taking your time to give me this many critique points!
I will definetly try your first point, since it would shorten this long effects by a substantial amount, and also maybe give it additional “power”.
I will need to work on the pull back, because it was actually instant before, but I just didnt like how it looked like. Maybe a bit of working on that could fix that.
The impact definetely is too lame when the spear hits, considering all the particles flying around it beforehand haha, I dont know why I didnt put more emphasis into that. :smiley:
Regarding the new motion of the spear: I thought it might be a nice addition to actually fly through the tornado, and be the “cause” of the tornado breaking apart. I totally agree that it feels like a distraction, since I couldnt even focus on what to look at when that part was happening haha :smiley:

I will go through all your points and try to add the little smoke puffs at the end aswell, and maybe work more with the ground cracks (I think they are losing their presence a little).
Thanks again for your tips, they are super useful to progress! <3