Extensive documentation for UE4 optimization for textures, materials, and Cascade

I made some rather extensive documentation about basic optimization tips and tricks for UE4’s textures, materials, and cascade:

This should help you get your content production-ready, and I’d highly advise people selling their VFX content on the marketplace to take a look at it :slight_smile:

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thank you so much, a lot of great advices are here!

Lots of really helpful tips and techncial information contained in there, thanks for putting that together @Luos_83!

As a beginner at VFX, as well as a perfectionist… I both love and hate that I found this article.

Edit: First message on this forum; Sorry if I’m necro-ing this post somehow.