Destiny2 Glacier Grenade Re-Create

Using Blender and Unreal to remake the glacier grenade effect since it is the coolest looking ice in any game imo. Here are my meshes/pre-vis look in Blender. If anyone comes across this and has any advice to achieve the look, feel free to tell me. Anything from Niagara to normals to shader work.

I have 1 question specifically so far. For UVs on a crystal type mesh, how many seams would u want to put for each crystal (not the cluster of 5)?

Edit
Think I might have gotten it.

Working on the pre-vis. Finally got the the cracks to use the exact same color.

Just thinking out loud here, but for UE:

I’m thinking I will need the material to use a sine node for the intense glowing energy that fades in and out over time on the crystal.

Probably need 2 or 3 textures

  • Main cracks need Voronoi textures

  • Fresnel for the outer glow

  • Panner going to the left or right

  • Maybe a texture scrolling slightly up or inward

  • Texture at the base to accumulate a swirling blueish energy mist

  • Snow flurries around the mesh

  • Cell fracture for the crack effect

  • Particle size over lifetime to grow the mesh

  • 3 total mesh particles (each on separate time(middle mesh gets its own)
    (Quick pause step as each subsequent large crystal shoots up)

  • The little ground spiky crystals will need to spawn around the large crystals at a pseudo-random orientation

  • Need Smoke clouds

  • Blue glow on the smoke

  • When broken, each shatter effect need a bright blue beam that quickly emits above, and ~4 big chunks that fly out per each big crystal formation.