Delaying a Chaos Damage Field Impulse

UE5. Can’t wrap my head around the issue here. If I delay calling or spawning a Chaos Impact field it never fires at runtime - however if I don’t delay it (or set the delay to zero) it fires immediately.

I’ve tried delaying the code directly, delaying the spawning of the field actor and delaying the call to a function with the code, all have same results.


Any thoughts or suggestions?

im not entirely sure but you could always do an “is valid” check on your field component. That could make sure to check that your field component is loaded before it tries to reference it.