Delaying a Chaos Damage Field Impulse

UE5. Can’t wrap my head around the issue here. If I delay calling or spawning a Chaos Impact field it never fires at runtime - however if I don’t delay it (or set the delay to zero) it fires immediately.

I’ve tried delaying the code directly, delaying the spawning of the field actor and delaying the call to a function with the code, all have same results.

Any thoughts or suggestions?