Hey guys, I’m struggling with creating an orb like distortation in my material. I’m trying to get this kind of effect on the UV:
I tried all kind of tricks but always get the border to distort and the the center which is the most importent part doesn’t get any effect.
Any clues or ideas how to achieve this kind of effect in UE 5 ?
Here is the basic setup in the material editor.
You find the distance of the middle of the UV and treat it with power and multi nodes to get what you need. Multiply the output of the process by the UV of the texture you what to distort as shown in the picture.
Hope it helps!
Amazing! works perfect! thank you very much