Combining niagara particle systems and skeletal animations in UE5

Hello fellow VFXers! I am currently studying UE5 and I have an idea of an effect that combines several skeletal animated meshes and particles. What would be the most correct way to do that? I can do that using the sequencer, but I assume it is used only for in game cinematics. I’ve also tried “component render” in Niagara, but it doesn’t work correctly (due to being an experimental feature I guess).