Cel's Sketchbook

unreal
shaders
ue4
vfx

#1

Jumping Jelly (Just a fun little shader to kick things off.)

This weekend I was messing around with a shader to scale rings with a constant width for particles using world offset. One thing led to another.
I made this jello/slime like shader. It’s a fun material but I’m not planning to make a game using it, so I figure why not share.



#2

Really cool to do all of this in a shader! What you could improve is the timing. For example: When the jelly reaches the highest point, it is immediately pushed downward again like it would hit a ceiling. You could checkout animation principle videos to improve this:

http://www.brianlemay.com/Pages/animationschool/animation/1stsemesteranimation/02descending/descendingenergy.html