As the title says, is this possible?
If SubUV is not functional using image sequence with Niagara, what is the workaround and is there any links to this information? Thank you in advance for your time
It seems to work no problem using the ‘Sprite Renderer’ method but when I input my cylinder with the ‘Mesh Renderer’ method, the mosaic texture is visible on the geometry and not the animation sequence.
Adding the SubUV modules dont seem to fix anything.