Final Version:
first update:
original post:
My first time doing one of these challenges! The new Mario Strikers game has inspired me (I also played a ton of the GameCube version over the years it’s one of my favorite games of all time).
The ball is animated by placing the pivot on the bottom of the ball with scaling controlled in Niagara. At first, I over complicated this step by trying to animate in Houdini and bring the animation to Unreal. Silly me realized half-way through doing this process that I could just do this whole step through Niagara, although it was quite fast to transfer over and just use similar animation graphs and interpolation methods.
I enjoyed this project but also had a few moments of identity crisis while making it. As I said, I love Mario Strikers, but it’s hard to mix sports and stylized effects together because there’s almost a deeply nested expectation from things that can so strongly be referenced in the real world (sports). I suppose that’s the challenge of all stylized art .
Created for this effect:
- soccer ball / football mesh (Houdini)
- debris mesh (Houdini)
- ground crack texture (Substance Designer)
- air puff/push mesh (Houdini)
- smoke flipbook (re-used from previous project – Houdini)
- various stylized noise textures (Substance Designer)
- smoke mesh (Blender)
- various shaders, the main ones being for smoke, debris, and anything that glows (Unreal)