Beam tangent smooth Lerp?


I’ve been trying to figure something out, and well I haven’t been able to come up with a solution. I’m here asking for help :smiley:, if anyone has any insight for how to solve my current situation.

I have a dynamic beam emitter in Niagara. Currently, I have tangents being multiplied by a normalized vector, and this vector is the “Engine (Owner) Velocity”. Currently, it works, but I can’t for the life of me figure out a way to get it to be smooth.

Does anyone know how I could add a Lerp to this, and have it be a smooth transition, instead of it just chopping to another vector position?

I have a picture of the tangent setup, as well as a video for context. If anyone can help, I would really appreciate it!
Here is a video of it working