Hey there explosions lovers,
This is my first post here, hope I’m doing it right
I’m working for some time on a Northern Lights with a volumetric feel. I’ve already worked on this subject some years ago but couldn’t find any convincing way to make it look good.
Some month ago, I found some tutorial to make parallax effect, playing with the camera vector to give a feel of depth in a shader. I wanted to use that on this project and see how it goes.
After some month and a lot of reaserch, I finally managed to do something in Unreal :
I used some HLSL to make a for loop and sample several times an animated texture and offset it to give this fake volumetric effect (so, not sure it’s cheap and game ready… But at least I tried and had fun doing it !)
ArtStation post : https://www.artstation.com/artwork/QzQ69B
Don’t hesitate to give your opinion