Oh, hey guys. I just posted a series of 5 videos covering the artistic principles (or fundamentals as the case may be) of real-time VFX, through the lens of League of Legends. This is inspired by the talk @hadidjah and myself gave at GDC last year, combined with some learnings from the League of Legends style guide. Excited to see how these help you, and especially what you’d want to add to them, to help all of us level up in our craft. Enjoy!