I am trying to create a forcefield effect that will have collision detection and create some form of effect similar to where the shield in the photo hits the ground. Is this done strictly in the material/shader or would it be something different? I have tried a couple of things but don’t really know where to start with this.
Now that I read your question again, for that glow line you try to understand. Its coded inside the shader. so the renderer knows that when the shader is “Equals” to the world position of other object in the screen position it draws that line.
sorry for the wrong answer before.
The depth fade works but I can’t seem to get it to show the ring all the way around. I have it set as a translucent material and also tried it as additive, but nothing.
I have to say im not really in to Unreal atm. I’m still learning the basics. So if that helped you maybe you could share your experience with this node.