Sorry for posting another similar thread. I did read the other “where to start” threads, but I still have a few questions.
Hello, I am a student that is trying to learn VFX. I live in the United States.
I don’t have any art experience unfortunately.
My dream is to work at Riot Games, but I am a bit lost on the path I should take.
I don’t have any background in programming, except like a tiny bit. I can learn a programming language if its necessary. Also I do have access to Pluralsight.
I saw a lot of different opinions online regarding programs, namely:
- Maya
- Houdini
- Photoshop + one of the above
- Learn 2d → one of the above?
Also I’ve no clue about Unity vs Unreal, I read Partikels post that said Unity is more for mobile.
So is Unreal better for a League of Legends kind of thing as well?
Some explanation of my thoughts:
My dream is to work at Riot Games. Jason Keyser said in one of his vids that they use Maya, and I believe they have their own particle engine.
I have done some tutorials on modeling in Maya so I got the basics of modeling, since I think you only use simple models for vfx. Never touched anything else in maya though.
I barely see anything about Houdini but some people say its the tip top best program.
But I saw many jobs require Photoshop as well, so should I start from there (and practice traditional 2d as well?) and then move into particles?
While the other “where to start” threads on the forum did help, I’m still not sure what program(s) to learn, specifically for something on the feel of Riot Games.
This article made it sound like it would be better to learn 2d before going into 3d.
And I heard Riot uses a lot of hand-drawn things, so would it be better for me to study 2d art first? Like Jason used a flipbook animation for Dragon Tamer Tristana’s fireball animation, though I don’t know if that’s a common thing.
I think its more often hand drawn effects manipulated and put through a mesh like the sunfire cape? But even then it feels like it may be better to learn some 2d.
Do I just practice sketching effects in 2d while learning one of the engines? Would that be enough?
And do I learn Photoshop? Is there some way to find a list of things I would want to focus learning for Photoshop?
It just has so many tools and I wouldn’t want to spend time to learn something that I won’t need. (Just pluralsight has 966 different courses on photoshop and I don’t think I need all of those)
I hope that was enough information, please help!