What do you do to blend your VFX with the environment?

Mostly environment effects like smoke, water, fire etc.
What lighting calculations are you doing while keeping it performant? specular highlights, reflections etc.
I am really struggling to blend my effects with the environment, would like to hear your ways!

1 Like

Hi. It would be best to show what you are working on and what exactly you are struggling with. This would help artists here understand better what the problem is.

Hi. It is a general question, not something specific. But for example it could be dripping water vfx from a wall or a smoke vfx. My question is, how to blend these kind of effects with the current environment’s light conditions. Take this as an example:
https://www.artstation.com/artwork/GeYDnQ
“Several bespoke water effects around the map using a mix of techniques to achieve cheap reflections, refraction and caustics, splashes, ripples etc.”
I am assuming they are using the same material for waterfalls but it adapts to the current lighting and shadows etc. while keeping it cheap.