AAAAnnd this is the result so far: I’ve setup a scene, download a free asset for the ground that i modified by adding an emissive texture and by adding some scanline effect to gice it some nice cyberpunk effect, along with a triangular shader on the character, adding some lighting, etc: https://www.youtube.com/watch?v=h_thkKMrZJg&feature=youtu.be
I think i got the hang of it even though there is still a lot of thing to do, but i’m struggling with the lightning effect and i don’t really know where to start.
I’ve found this Asset that perfectly fits what i’m looking for (https://www.youtube.com/watch?v=lcwZLi2NRrY) but it looks like it’s made directly in code. I’m still a noob considering programming so do you have any suggestion on how i could do this effect or if you could give me a hint on how could do this in Code (i know i will have to jump on this programming train one day, so welp), that would be cool!
In his code he’s just instantiating some ribbon (there is nothing showned) and he move the postion of them with the noise function of unity which he store the X,Y and Z values then use them as vector 3 (More info here : Unity - Scripting API: Mathf.PerlinNoise) then he seems to have an option to create more ribbon at certain point of the vector (between the min and max value calculated by the distance).
I never used ribbon but i think this is what he did so far, hope it helps, i will try to look on my side as i’m curious about it
there’s an epic livestream where he does a similar thing with line traces and spawns spline meshes based on the hit locations. it’s quite advanced though if you’re new to unreal.
if you just want to do lightning - you can just do it with a particle system, spawning sprites with a simple texture on, or a more advanced material, or a mesh particle.