Hey VFX wizards!
I’ve been fiddling around with VFX graph for a while know and we are trying to setup a workflow between Houdini and Unity and one thing that we were thinking of doing was either finding a way of reading a sequence of pCache or blending the values between two pCache files and connect the result on a “Set [property] from Map” block.
I found out that a pCache file can be sample as a Texture2D but then I am completely lost on how to interprete that sample, like what’s the width of the resulting texture2D (so I can make a UV lookup) or how to feed the resulting value onto the particles. If there’s any example I can refer or someone that can shed some light onto this I’d really appreciate it.
Thanks a lot!