Hey peeps, been a while since I posted here!
Has anyone ever given thought about making LODs for (soft) vertex animations? Specifically when I sim something in Houdini and bring it in unreal.
If I decimate the mesh before simming the animation will be different and not sync up. If I decimate the mesh after the sim the vertex numbers will change so I can’ t use the same position texture.
Has anyone done this succesfully?