Thanks for all of the suggestions! Lets break them down a bit:
Right now the random node is just a set of totally random directions and lengths in space. We’re adding perlin noise and various frequency options probably this week. We’ve been wanting to add in new random functions for quite some time.
With our refactoring we’re doing to our code, we are opening up the possibility of letting users enter their own equations to generate vector fields.
Box selection will be in this week along with numerous other node graph improvements.
Never thought of the click -> click linking method, we’ll see about adding that in.
We may or may not be able to easily fix the click area, but will look into that.
As of this next patch coming out, panning will be middle click.
Tiling is on our list of things to do, I think it’s in our road map for 1.03.
Importing premade .fga vector fields will be in post 1.03.
1.02.5 should be out Wednesday night!
Here’s a quick preview of our newer viewport:
And yes, saving your entire scene/working project will be in too!
Uhh mushroom cloud bee swarm commence…