Hi Guy!
I made a new explode FX in unreal4,hope you like it!
Very cool, would love to see a bigger version!
Great timing of the overall blast and radial elements. Smoke could use some better dissipation, the alpha fade is a bit rushed feeling. Some lingering smoke or atmosphere after the fact would be a nice touch.
Nice work!
That’s a good suggestion!thanks!~
再次发现474大佬一枚:grin:
666 boom!boom! boom!
good one…sparks could have been stay bit longer…
Super cool ! NewBee ! SixSixSix !
嘿嘿
thanks for suggestion !i well fix it:grinning:
474大佬666,不过多少个粒子???????
looking good.
I would give the debris fragments a little more varied initial velocity & also vary the gravity on them too (fragments will be of differing materials & mass & surface area so shouldn’t all behave like rocks). This will break up the overall dome shape of the explosion & also help break up the timing of the elements fading out. The fragments should probably have a much longer lifespan so they stay sat on the ground afterwards.
Keep up the good work
The bloom and amount of emissive on this is fantastic! Feel warm just looking at it!
It’s looking good, Two things i noticed instantly, The sparks die too abruptly and your smoke fade is too hard. I suggest having the smoke fade in your texture by the last frame or near faded.
Overall it’s looking good. Lovely timing etc, One thing i would note, the lingering element is missing.
GOOD SUGGESTION! thanks for the point! I will fix it later
NICE idea!thanks for the feedback
感觉最后可以有些烟雾残留或者其他残留…
恩~最终版我在调整一下 现在是有些空----