Unreal Post Process

I’m trying to output a scene from Unreal that has a custom post process.
But the buffer size is wrong somehow and it shrinks the image down to about a quarter of the screen…but not EXACTLY. I’m wondering if this is a simple question someone here has a handle on or if I should go straight to the forums. I always forget my login there.
:stuck_out_tongue:

Put simply, Sequencer is not rendering my custom post process correctly.

Submitted for your approval…a place where coordinates only matter when the viewport is identical to the screen. A place between man’s greatest fear, and the summit of his knowledge…

-WM

Are you able to reproduce this without the custom node? I can’t think of a reason off the top of my head but not sure how to reproduce what you are seeing from the info provided.

I thought I tried that…but apparently i forgot to hit “APPLY”
The error is actually in the custom node.

The node calls the scene texture again and I don’t understand why it’s double transformed.