I’m trying to output a scene from Unreal that has a custom post process.
But the buffer size is wrong somehow and it shrinks the image down to about a quarter of the screen…but not EXACTLY. I’m wondering if this is a simple question someone here has a handle on or if I should go straight to the forums. I always forget my login there.
Put simply, Sequencer is not rendering my custom post process correctly.
Submitted for your approval…a place where coordinates only matter when the viewport is identical to the screen. A place between man’s greatest fear, and the summit of his knowledge…
-WM