I’m trying to output a scene from Unreal that has a custom post process.
But the buffer size is wrong somehow and it shrinks the image down to about a quarter of the screen…but not EXACTLY. I’m wondering if this is a simple question someone here has a handle on or if I should go straight to the forums. I always forget my login there.
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Put simply, Sequencer is not rendering my custom post process correctly.
Submitted for your approval…a place where coordinates only matter when the viewport is identical to the screen. A place between man’s greatest fear, and the summit of his knowledge…
-WM
