Hi everyone, I’m trying to do a mist effect in Unreal with Niagara similar to this
I’m basically working on a environment on ue5 that take places up in the cloud, and would like to have the side of the environment hidden by some mist/cloudy cloud. So far i’ve looked a bit everywhere for Niagara and my results are more similar to a fire smoke rather than mist, and the quality is pretty meh ( some sub uv animation, with the texture being alpha of clouds) I fail to make them spawn correctly and have the correct color.
The only place where I’ve seen great results was by Asher Zhu and his dry ice effect (https://www.youtube.com/watch?v=R2RQm_Bu81I&ab_channel=UnrealEngine) but I don’t have the skill yet to understand and build something similar. As far as i’m aware it’s also not possible to have volumetric cloud not in the sky. Should I look at another software or any tips to achieve similar results ? It’s for renders and not game so I don’t mind if it’s heavy. thanks