Unreal Engine Material "Add" blend is different from Unity shader graph "Add" Blend

hi everyone.
i was working in unreal engine material on water shader and i just found ue4 material add blend works differently than unity shader graph or any other software add blend mode. ue4 “Blend_LinearLight” node was working something like shader graph add blend but not exactly same. is there any way i can get same output in ue4 .

Blend_LinearLight is a linear version of Blend_Overlay, providing harsher results

I think you expected the result : Blend_LinearDodge - adds the Base color to the Blend color.

check this.https://youtu.be/E-5-omc0lgg he is using add blend. i was trying this in unreal engine.