Unity Shader Graph Transparency Issue

Hello! I am using the Shader Graph to make a Portal Material for my project. However, when use a multiply node to add a color, like Bright Blue, to the Shader and plug it into the Emission node, nothing shows up in my preview or in my scene. But if I have a color like Red, it does show up in my preview, but still nothing shows up in the scene. Here are a couple of screenshots:

WITH BLUE AS THE COLOR:

upload_2019-11-22_14-43-17.png

WITH RED AS THE COLOR:

upload_2019-11-22_14-44-17.png

upload_2019-11-22_14-45-4.png

I think it has something to do with an alpha setting SOMEWHERE. Not sure though.

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The issue was resolved. The tutorial I am following is using Unity 2018 and I am using 2019. Shader Graph back then allowed colors to be recognized in the alpha channel but in 2019 they don’t. I had to feed the color into the albedo separately from the mask.