
I had a blast creating this Shield effect that detects hit collisions. The impact detection is done with a script that controls a property of a Sphere Mask in the shader, check it out:

I had a blast creating this Shield effect that detects hit collisions. The impact detection is done with a script that controls a property of a Sphere Mask in the shader, check it out:
Thanks so much for your hard work in putting together this tutorial!
You are welcome, enjoy ![]()
This looks awesome, I’m checking this out - thank you very much for sharing your knowledge!
EDIT: Long story short, I had some problems with the uv-mapping in blender, but I think you had to adjust the edges one by one to make it uniform. Otherwise I had no idea how you made it so beautifully cohesive in one click xD.