I had a blast creating this Shield effect that detects hit collisions. The impact detection is done with a script that controls a property of a Sphere Mask in the shader, check it out:
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Thanks so much for your hard work in putting together this tutorial!
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You are welcome, enjoy
This looks awesome, I’m checking this out - thank you very much for sharing your knowledge!
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EDIT: Long story short, I had some problems with the uv-mapping in blender, but I think you had to adjust the edges one by one to make it uniform. Otherwise I had no idea how you made it so beautifully cohesive in one click xD.