–If you are using latest Unity Beta 2017.1, this problem doesn’t exist anymore.–
–If you are using Unity 5.5 or 5.6, here is a solution.–
Hey guys, just a quick one,
Does anyone have a clue how to get particle meshes in Unity to orient with velocity, like stretched billboards do?
In Unreal this is a beloved feature and works out of the box. So strange Unity doesn’t seem to have any effective option for this. Just heard of some people going in via script and reorienting every single particle mesh in the update function. They say it is expensive, but maybe I should test it, wonder how it deals with 100 meshes though.
I found one script which replaces the “particle mesh renderer” completely and also applies stretched billboard orientation to those meshes. But it might not write the particle color to the meshes vertices… which would leave one with no shader access. Anyone experience with that? it is called “Mesh Particle Renderer”.
Don’t know if that script works at all in newer unity versions, price tag is a bit astronomous, but I might be willing to pay if it just gets me the basic functionality like in Unreal. I wrote a quick mail to get more clues, but answer still pending.
How about you guys, did you get mesh particles to orient via velocity at any point, or ever had the need?