Thank you all once again. I'm very glad that the talk had a good community impact, hopefully we can share more in the future.
Yeah, that shader is good given and very versatile. Tech-team says thanks!
Again, thanks for sharing it on. I feel honored and flattered by your praise since I have learned a lot from your own blog and research.
About the master-shader question you had - it's basically the same thing in Unity, we do have a master shader but if change something we make a new shader variant and then it's a new drawcall.
Thanks! I'm very curios about your workflows, what is same/different? Any ideas if we can improve something? And yes, sure, I would love to do some knowledge sharing!
I think all your questions were answered, yes? Anyway, if you need any additional info just ask I'll see about posting the presentation to slide-share if I can so you can check it out.