Un1horn: Sketch #16 WIP

vfx
vfxsketch
ue4

#1

Hey! I will try to create some interesting stuff in UE4 for Sketch.

I’m new to vfx and it will be my first experience at realtimevfx.com

The main idea - water shield.

Basic plan:

  1. Search some refs by theme poseidon, water sign
  2. Find nice animation on www.mixamo.com
  3. Create UE4 project and start setup particle systems and shaders
  4. Simulate some vertex in Houdini and import in UE4
  5. Watch effect, setup some detail, watch again, repeat from begin step 5.
    …???
  6. Enjoy your work.

p.s. sorry for my eng

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LETs Start!

1). Main ref for Effect:
https://drive.google.com/open?id=1T1h5G6HPZcZUoXrzxpM0YjYkQA1_MkVd

Some aura textures:
https://drive.google.com/open?id=1zRAHiBwG-QY21xEh1i_6aiL2L8aZ_0P_
https://drive.google.com/open?id=1El6vjzDoZCwfmnNOLbWj0tPR7vP-NTfM
https://drive.google.com/open?id=1fBe99nfJrr5yqwxWNTxNfMXiUHdGrJJQ

2). Found nice animation for effect:
https://www.mixamo.com/#/?page=1&query=cast (Standing 2H Magic Area)

3). Basic setup BP, before start simulate vertex animations for water in Houdini and setup shaders.

VFX_Shield_02

Test some water shaders:

VFX_Water_shaders_01