Hey! I will try to create some interesting stuff in UE4 for Sketch.
I’m new to vfx and it will be my first experience at realtimevfx.com
The main idea - water shield.
Basic plan:
- Search some refs by theme poseidon, water sign
- Find nice animation on www.mixamo.com
- Create UE4 project and start setup particle systems and shaders
- Simulate some vertex in Houdini and import in UE4
- Watch effect, setup some detail, watch again, repeat from begin step 5.
…??? - Enjoy your work.
p.s. sorry for my eng
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LETs Start!
1). Main ref for Effect:
https://drive.google.com/open?id=1T1h5G6HPZcZUoXrzxpM0YjYkQA1_MkVd
Some aura textures:
https://drive.google.com/open?id=1zRAHiBwG-QY21xEh1i_6aiL2L8aZ_0P_
https://drive.google.com/open?id=1El6vjzDoZCwfmnNOLbWj0tPR7vP-NTfM
https://drive.google.com/open?id=1fBe99nfJrr5yqwxWNTxNfMXiUHdGrJJQ
2). Found nice animation for effect:
Mixamo (Standing 2H Magic Area)
3). Basic setup BP, before start simulate vertex animations for water in Houdini and setup shaders.
Test some water shaders: