UE5 cascade is dispear?
Let me know if you know anyone.
So… it’s definitely will be legacy
Probably only Epic staff knows, and I doubt they’re allowed to say anything about it yet…
I think it’s been mentioned a few times that Cascade will be made redundant at some point. I doubt it will be just removed though. Epic usually supports their legacy stuff for a long time (e.g. Matinee).
A move that would make sense to me, would be to exclude it from UE5, but still keep it in UE4.
I guess so UE5 is expected
Probably yes. And this gives me nightmares, i hate Niagara completly (unecessary complex). What i’ll probably have to do: save a version of UE4 with Cascade (like the current one), build the effects there and then migrate to newer versions, with this plugin that converts Cascade to Niagara, it’llbe possible… At least so i hope.
Niagara is not that complex if you just want to use the same modules that you have in a cascade it’s easy. you need to just spend some time on it. I used to hate Niagara UI I wanted it to be completely node-based like material. still, it’s really tough to understand other artist’s files where he has his own module names and custom parameters. but overall its have lots of things that make your work very easy with limitless possibilities.
Almost a year ago, on this podcast ( https://youtu.be/Q-2Nf5j71m0 ) Nick Atamas (Senior Engine Programmer, Epic Games) said that UE5 will no longer have a Cascade. I don’t know if this will really be on the release. But this is quite expected.
The converter does a pretty bad job of converting depending on what you made in Cascade. Niagara is not hard just a different way of building stuff. It will take time but you dont have to dive super deep into Niagara day one.