Hi I was working on my rain material, and got into problems.
I imported and animated sprite texture and used flipbook node for it.
After applying the material, I thought the raindrops were too small/big and needs to be adjusted.
so, what I tried first was this:
but, it didn’t work. there were seams and speed was crushing.
my second try was this:
and same thing happened.
is there any way to adjust tiling with a texture already has a uv input with a flipbook node?